Tuesday, September 29, 2009
Thursday, September 24, 2009
Out in the Park
Saturday, September 19, 2009
Back on Campaign
And here, in a re-jigged format, is the new one of the same thing.
Tuesday, September 15, 2009
DBA SYW
As I mentioned in my comment back to Jeff in the last blog entry (I’m trying to respond to every comment, so you’ll always get something back from now on!) I have finally knocked a big chunk off the ‘to do’ pile by completing all my Luftberg infantry! One regiment of Grenadiers, one of Croats, and ten (ten!) of line infantry, all based and done! I’m one pretty pleased wargamer, I can tell you!
So, as I dash on to knock off the remaining cavalry (5 figures a base – seems like a breeze after the 12-figures-a-base infantry!) I wanted to put something on the blog to keep folk engaged. Yes, I do care about all my bloglodytes (to coin a phrase - at least as far as I'm aware.)
As with most wargamers, I have a regular itch to make my own versions of rules, typically quick-play ones. I recently filled in an idle hour bashing out a quick set of 18th-Century DBA variant rules. If you know the general DBA-esque setup, this’ll all be very familiar. Nonetheless, have a look and see what you think:
Unit: Move/Range Combat Mod vs. Inf/Mounted
Infantry 2”/2” +3/+4
Cuirassiers 3”/0 +3/+4
Dragoons 4”/0 +3
Hussars 5”/0 +1/+2
Skirmishers 3”/2” +2
Artillery 2”/6” +3
Skirmishers ignore terrain effects, all others double costs to cross/enter.
Artillery cannot move and fire in the same turn.
Artillery add +1 combat mod if firing at a target within half-range (3”)
The results are:
Recoil = move back one base depth, facing same way.
Repulse = recoil, then turn around and make 1 full move rearwards.
Rout = Repulse, and rally next turn with 2PIPs. If not rallied, removed.
Destroyed = remove from game.
Cuirassiers who win must make a follow-up move of 1 base-depth straight ahead.
RESULTS – MINOR LOSS
INFANTRY Routed by mounted contact in the open, repulsed if flanked, else recoil.
CUIRASSIERS recoil.
DRAGOONS recoil in close combat, repulse against fire.
HUSSARS repulse
SKIRMISHERS recoil vs. fire, routed by mounted contact, else repulse.
ARTILLERY destroyed by mounted contact, repulsed by foot in close combat, else recoil.
RESULTS – MAJOR LOSS
INFANTRY repulsed by skirmishers, destroyed by mounted in open, else rout.
CUIRASSIERS routed by infantry in contact or by fire, else destroyed.
DRAGOONS routed by infantry in contact or by fire, else destroyed.
HUSSARS destroyed by any mounted in contact, else rout.
SKIRMISHERS repulsed by fire, destroyed my any mounted contact in open, else recoil.
ARTILLERY destroyed by any contact, repulsed by fire.
Sunday, September 13, 2009
An inkling of progress
The other night, I had the place to myself and took the opportunity to haul out all my stored Luftberg miniatures, covered the dining room table with them, and had a massive ‘stock take.’ It was actually pretty encouraging, as the full look of the army was clearly starting to take shape. Worryingly, it took up the full length of the table, but that just seemed cool to me - this is genuinely the biggest wargames force I've ever owned! I’ve not taken any photos, as I plan to hold a full review parade once the painting is done, and post liberally from that!
Two rough ‘milestones’ are drawing close. The first is the completion of the entire Luftberg army, which only requires a determined burst of cavalry-painting to finish. The second is the basing of some new Aschenbach infantry, which would give me a 12-base force of suitable composition. This would mean I could field a DBA battle between the sides again, and at least progress the campaign a little. It’s not with my typical Might & Reason rules, but certainly it should give some decent fights to post.
Right – I’m off to buff some tricornes. I just wanted to post and let you all know that big things are at least soon on the way!