Sunday, February 14, 2010
Casualties
Thursday, February 11, 2010
Campaign Counters
Saturday, February 6, 2010
Black Powder Battle Report
The battle plan adopted was pretty similar, mainly because I was curious how each rule-set would handle it. The field was roughly similar too – each side advanced in columns onto a field with a stream perpendicular to the two battle-lines, plus some hills to the edges.
Aschenbach went for the central Infantry attack with a mass of Cavalry on the right flank, to turn the line. Luftberg deployed similarly, but had Cavalry on both their flanks and deployed (as per the old ‘brigades’ standardising notion I had devised and not gotten round to using,) which meant that the left flank was all Dragoons & the right flank was all Cuirassiers. The whole army was preceded by the ‘Advance Guard’ brigade of shifty Irregular types, Croats and Hussars.
The battle began with Luftberg proving themselves slightly above clueless, only getting basic single-move orders to fumble forward while Aschenbach were clearly able to move far faster. Generally all seemed favourable for Aschenbach’s big central attack, but although the attack brigade made good rolls and hurtled forward to catch the Luftberg troops still deploying, the other brigades lagged behind. The left infantry brigade was particularly troubled by the stream slowing it’s movement and the oncoming enemy cavalry. Clearly moving at max speed and ignoring the rest of the army is not a good idea!
Aschenbach's neat battle-line advances
In the centre, Aschenbach hammered on with it’s two lead units up front – one Line Infantry, one Grenadiers – which crashed into a firefight with the lead Luftberg units. The rash advance suddenly looked very unwise, as the lumbering Luftberg masses steadily sorted themselves out – enlivened by the odd regiment ‘blundering’ it’s orders and sailing off in totally the wrong direction! Rapidly, the fight developed into Aschenbach’s two regiments locking horns with five enemy regiments! With both flanks enfiladed, Croats firing in on them, plus Hussars threatening their rear, it rapidly turned into a disaster. Both regiments became disordered, meaning they couldn’t be pulled back from the disastrous situation, and when they were finally hauled out they were badly shaken by the hot reception!
The battered survivors back away, under pursuit
So, where were their supporting units? The cavalry brigade had a fantastic time smashing up the Luftberg dragoons opposite them, but they were weakened themselves and found that by the time they had seen off their opposite numbers, the Luftberg infantry were in place to hold them back. They never even had a chance to try it, as the central attack failed before they had reformed to come and assist, the useless show-boaters!
As to the left-flank infantry, what about them? Well, they advanced gamely enough but rolled badly for orders, plus the stream slowed them down further, representing a terrible dawdling when the crisis broke! As the Luftberg Cuirassier brigade closed in, they deployed into line and unlimbered their batteries to receive them. The disadvantage of having one flank wide open and cavalry-free quickly became obvious! Although one Cuirassier regiment was shot up and forced to a standstill, the other two proceeded to charge and outflank batteries and regiments one after the other, rolling up the line like an old carpet. Finally all Aschenbach units on the left bank of the river were swept away! With one flank wrecked, the other stalled, and the centre reeling, Aschenbach had clearly lost the day and retreated. A sterling victory for Luftberg!
Overall, disaster for Aschenbach was pretty likely as they weren’t bringing their ‘best game’ to the table, what with being only partially completed. Over-eager advances on good order rolls are clearly very unwise, as keeping your force together is pretty essential. An excellent, fun first game, which was far faster than Might & Reason as well as more action-packed!
It is also probably worth adding a little bit more about the Black Powder (BP) Rules, now they’ve been played. The advantage of superior orders seems best while ‘unengaged.’ Once units close up to the enemy, they are more limited in their movements and can make an automatic single move by initiative – and they’ll probably not need more than one. Well-led armies will want to engage in the dramatic flanking marches to turn an enemy line, as the higher order rolls will be useful here in the early stages. BP seems to be a good set of rules for mobile, dramatic battles (ie, the fun type!) I would also add that the 24-man unit is not critical to play. All you need to be able to do is show formations, so technically you could probably play it with a DBx-style of army, if you just used little counters or something to show if units were in line or column, etc. Mind you, you’d lose the visual effect, and a 4-figure unit might look a bit weird with three casualty markers at it’s base (almost more figures shot down than standing - embarrasing!)
Wednesday, February 3, 2010
The Parade Ground
My original games were played out on an old ‘Subbuteo’ game mat, which is basically a green bit of cloth 3 or 4 ft square, and this has been a regular battlefield for me over about ten or fifteen years – no exaggerating! It’s certainly done great service, but I finally decided it was time to get a replacement. Not least because I filled the old mat with the 50% reduced armies in the battle of Froschbach, which meant that any further battles on the old mat would be like a knife-fight in a phone booth. Popping down to Homebase, I’ve bought a grass-green throw to act as my new field of conflict. According to the label it’s 150cm by 200cm, and for the non-metric folk out there that translates into a roughly five foot by six-and-a-half foot of space. Very roomy, even if a bit of that is lost in the tassels at the end, and not bad for about £15.